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opengl.h File Reference

Some system-independent OpenGL routines. More...

#include <string>
#include <map>
#include "gl.h"
#include "image.h"
#include "io.h"

Go to the source code of this file.

Classes

class  Texture
 A texture. More...

Defines

#define OGL_TEXTURE_2D   0x01
#define OGL_BLEND   0x02
#define OGL_LIGHTING   0x04
#define OGL_COLOR_MATERIAL   0x08
#define OGL_LIGHT0   0x10
#define OGL_LIGHT1   0x20
#define OGL_CULL_FACE   0x40
#define OGL_DEPTH_TEST   0x80
#define OGL_2D   0x01
 Don't mipmap or scale down for detail settings.
#define OGL_CLAMP   0x02
 Clamp the texture instead of tiling.
#define OGL_ALPHA   0x04
 Only load the alpha portion of the texture.

Functions

void OGL_State (uint s)
 Manages OpenGL state changes. 's' is the bitwise OR of any of the above flags.
void OGL_CheckError (void)
 Checks for an internal OpenGL error. If one is found, it raises OGL_Error with an appropriate description.
void OGL_RegisterWindow (const IO_Window *win)
 Registers a new OpenGL window.
void OGL_SelectWindow (const IO_Window *win)
 Makes the given window current.
void OGL_UnregisterWindow (const IO_Window *win)
 Unregisters the given window.


Detailed Description

Some system-independent OpenGL routines.


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